TCP (Transmission Control Protocol)
- TCP is a connection-oriented protocol.
- The connection is established and maintained until the application programs at each end have finished exchanging messages.
- TCP is a transport layer protocol used by applications that require guaranteed delivery.
- It is a sliding window protocol that provides handling for both timeouts and retransmissions.
- TCP establishes a full duplex virtual connection between two endpoints.
- Each endpoint is defined by an IP address and a TCP port number.
Example TCP Server program:
// Server side C/C++ program to demonstrate Socket programming
#include <stdio.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <string.h>
#define PORT 8080
#include <stdio.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <string.h>
#define PORT 8080
#include <pthread.h>
#include <errno.h>
#include <errno.h>
void *thread_receiver(void *new_socket)
{
int valread = 0;
char buffer[1024];
{
int valread = 0;
char buffer[1024];
while(1) {
memset(buffer,0, sizeof(buffer));
if((valread = read( (*(int *)new_socket), buffer, 1024)) < 0) {
perror("Error in receiving : ");
}
memset(buffer,0, sizeof(buffer));
if((valread = read( (*(int *)new_socket), buffer, 1024)) < 0) {
perror("Error in receiving : ");
}
// zero indicates end of file
if(valread == 0) {
printf("\n\n The client process is terminated so closing the connection \n");
exit(0);
}
if(valread == 0) {
printf("\n\n The client process is terminated so closing the connection \n");
exit(0);
}
printf("\nVel Server received no of bytes = (%d) Data = (%s) errno = %d\n", valread, buffer, errno);
}
}
return NULL;
}
}
int main(int argc, char const *argv[])
{
int server_fd, new_socket, valread;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[1024] = {0};
char *hello = "Hello from server";
pthread_t thread_id;
{
int server_fd, new_socket, valread;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[1024] = {0};
char *hello = "Hello from server";
pthread_t thread_id;
if(argc < 2)
{
printf("\nUsage: %s <port>\n", argv[0]);
printf("Port is the server listining port number\n");
exit(1);
}
{
printf("\nUsage: %s <port>\n", argv[0]);
printf("Port is the server listining port number\n");
exit(1);
}
// Creating socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0)
{
perror("socket failed");
exit(EXIT_FAILURE);
}
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0)
{
perror("socket failed");
exit(EXIT_FAILURE);
}
// Forcefully attaching socket to the port 8080
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT,
&opt, sizeof(opt)))
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons( atoi(argv[1]));
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT,
&opt, sizeof(opt)))
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons( atoi(argv[1]));
// Forcefully attaching socket to the port 8080
if (bind(server_fd, (struct sockaddr *)&address,
sizeof(address))<0)
{
perror("bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0)
{
perror("listen");
exit(EXIT_FAILURE);
}
printf("Vel: Waiting for Client to connect:\n");
if ((new_socket = accept(server_fd, (struct sockaddr *)&address,
(socklen_t*)&addrlen))<0)
{
perror("accept");
exit(EXIT_FAILURE);
}
printf("Vel: Got the request from Client & connected to the client: \n");
if (bind(server_fd, (struct sockaddr *)&address,
sizeof(address))<0)
{
perror("bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0)
{
perror("listen");
exit(EXIT_FAILURE);
}
printf("Vel: Waiting for Client to connect:\n");
if ((new_socket = accept(server_fd, (struct sockaddr *)&address,
(socklen_t*)&addrlen))<0)
{
perror("accept");
exit(EXIT_FAILURE);
}
printf("Vel: Got the request from Client & connected to the client: \n");
pthread_create(&thread_id, NULL, thread_receiver, (void *)&new_socket);
while(1) {
memset(buffer,0,sizeof(buffer));
memset(buffer,0,sizeof(buffer));
printf("Enter the string to send to Client:");
scanf("%s",buffer);
if(send(new_socket , buffer, strlen(buffer) , 0 )<0) {
perror("Error in sending : \n");
}
}
scanf("%s",buffer);
if(send(new_socket , buffer, strlen(buffer) , 0 )<0) {
perror("Error in sending : \n");
}
}
return 0;
}
}
Example TCP Client program:
/ Client side C/C++ program to demonstrate Socket programming
#include <stdio.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <string.h>
#define PORT 8080
#include <stdio.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <string.h>
#define PORT 8080
#include <pthread.h>
#include <errno.h>
#include <errno.h>
void *thread_receiver(void *sock)
{
int valread = 0;
char buffer[1024];
{
int valread = 0;
char buffer[1024];
while(1) {
memset(buffer,0, sizeof(buffer));
if((valread = read( (*(int *)sock), buffer, 1024)) < 0 ) {
perror("Error in receiving : ");
}
// zero indicates end of file
if(valread == 0) {
printf("\n\n The server process is terminated so closing the connection \n");
exit(0);
}
memset(buffer,0, sizeof(buffer));
if((valread = read( (*(int *)sock), buffer, 1024)) < 0 ) {
perror("Error in receiving : ");
}
// zero indicates end of file
if(valread == 0) {
printf("\n\n The server process is terminated so closing the connection \n");
exit(0);
}
printf("\nVel Client Received no of byte = (%d) data = (%s) err= %d\n", valread, buffer, errno );
}
return NULL;
}
}
int main(int argc, char const *argv[])
{
struct sockaddr_in address;
int sock = 0, valread;
struct sockaddr_in serv_addr;
char *hello = "Hello from client";
char buffer[1024] = {0};
pthread_t thread_id;
{
struct sockaddr_in address;
int sock = 0, valread;
struct sockaddr_in serv_addr;
char *hello = "Hello from client";
char buffer[1024] = {0};
pthread_t thread_id;
if(argc < 3)
{
printf("\nUsage: %s <dstaddress> <port>\n", argv[0]);
printf("- dstaddress is the target tcp server IP\n");
printf("- port is the server listining port number\n");
exit(1);
}
{
printf("\nUsage: %s <dstaddress> <port>\n", argv[0]);
printf("- dstaddress is the target tcp server IP\n");
printf("- port is the server listining port number\n");
exit(1);
}
// Creating socket file descriptor
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Socket creation error \n");
return -1;
}
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Socket creation error \n");
return -1;
}
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(atoi(argv[2]));
serv_addr.sin_port = htons(atoi(argv[2]));
// Convert IPv4 and IPv6 addresses from text to binary form
if(inet_pton(AF_INET, argv[1], &serv_addr.sin_addr)<=0)
{
printf("\nInvalid address/ Address not supported \n");
return -1;
}
if(inet_pton(AF_INET, argv[1], &serv_addr.sin_addr)<=0)
{
printf("\nInvalid address/ Address not supported \n");
return -1;
}
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("\nConnection Failed \n");
return -1;
}
{
printf("\nConnection Failed \n");
return -1;
}
pthread_create(&thread_id, NULL, thread_receiver, (void *)&sock);
while(1) {
printf("Enter the string to send to Server:");
scanf("%s",buffer);
send(sock, buffer, strlen(buffer) , 0 );
}
while(1) {
printf("Enter the string to send to Server:");
scanf("%s",buffer);
send(sock, buffer, strlen(buffer) , 0 );
}
return 0;
}
}
No comments:
Post a Comment